New Xbox Fails To Woo Investors As Microsoft Stock Dips And Sony Shoots Up 9%

Posted: May 21st, 2013 | Author: | Filed under: TechCrunch | Tags: , , | No Comments » | 0 views

Sony Vs Microsoft

Wall Street apparently wanted something more revolutionary out of the Xbox One that launched today, as Microsoft’s stock is down 0.66 percent. In turn, investors pushed Sony shares up 9 percent, as they expect its new Playstation 4 to give the Xbox One a solid fight for console gaming dominance.

Microsoft’s debut of the Xbox One today touted features including live TV, Skype group video chat, split-screen multi-tasking, voice command, social recommendations, a more sensitive Kinect, and stronger hardware for next-generation graphics. A deep partnership with Electronic Arts, Steven Spielberg’s involvement in a Halo TV series for Xbox, and exclusive early access to downloadable content for the new Call Of Duty game were all announced as well. Still, there wasn’t one thing that left people saying “PlayStation is screwed.”

The complexities of integrating with live TV and the lack of an obvious killer feature contributed to $MSFT fall of 0.66 percent, or $0.23, to $34.85. At the same time, Sony’s stock rose 9.25 percent, or $1.94, to reach $22.91.

Sony tried to hijack gamers’ attention to updates on Twitter and Facebook this morning with ads touting the June 10th reveal of its new PlayStation console at E3. PS4 ads told viewers they could “See It First” by RSVPing to watch Sony’s event, and offered a teaser video hosted on both Sony’s site and YouTube.

Some of what Sony has in store for the PlayStation 4 was debuted at an event in February, but details were scarce. The corporation will need a hit, though, as Sony has been hemorrhaging money with a $5.74 billion loss in its 2012 fiscal year.

The real duel will go down at E3 where both Sony and Microsoft will spill more of the beans on their new consoles. Xbox One’s incremental updates could certainly be outshined if Sony can unveil some significant advancements, not just lifeless game demos and endless specs.

[Image Credit: Spill]


Xbox One Makes The Console Gaming Experience Less Lonely

Posted: May 21st, 2013 | Author: | Filed under: TechCrunch | Tags: , | No Comments » | 0 views

Xbox One Social

Gaming has evolved from single-player to head-to-head to massively multiplayer, but it’s also retreated from public arcades to isolated homes. Today’s launch of the Xbox One makes the whole console experience social, not just the gaming itself. You’ll still be battling other humans, but how you communicate with them and choose what to play is about to change.

Think back 20 years ago, before home gaming devices became the powerhouses they are today. You’d go to an arcade, and the way you’d discover what was fun and popular was looking for which game cabinet drew the rowdiest crowds. I remember discovering Street Fighter 2 in a hotel arcade while on vacation. I couldn’t even see the machine, as it was surrounded by older boys swearing like sailors at every Haduken and thousand-hand-slap.

I knew I wanted to play that game. And when I finally got my turn to get beaten mercilessly as the mob swelled around me, it didn’t feel like I was doing anything nerdy. I was partaking in a new culture, a new community.

That’s the promise of the new Xbox One’s trending section. It surfaces games, apps, video on demand, and other media popular with your friends and the whole Xbox user base. Gamers won’t have to go searching for reviews to see what’s the hot new first-person shooter. The wisdom of the crowd will clue you into what game has captured the zeitgeist, even if you’re playing alone in your basement. Microsoft also hopes to turn word-of-mouth recommendations into an algorithm that shows you what to play next. Because the suggestions come from friends, you might trust them enough to buy a new sports game like NBA Live ’14, listen to a classic album, watch Firefly, or try out a fresh app like Hulu.

Microsoft is also bringing these custom recommendations somewhere that was never really social: television. Live TV can be piped into your living room through the Xbox One; its TV guide features a trending section too. While we’ve gotten used to intelligent suggestions for video-on-demand thanks to data crunchers like Netflix, Xbox one could show you what sports match or awards show your friends and the whole world are watching right now.

Microsoft will have to figure out who your real friends are, possibly through social network integrations, and how to use other factors like geography to massage the trending picks. There will also be privacy design challenges to face, as not everyone wants to share what they do with their controller. But if Xbox One Trending succeeds, it could make games and television viral in a whole new way.

Snap back to the arcade, and 10-year old me is learning all the naughty four-letter words. Each time someone sees their health bar go red, they let out a stream of angry obscenities while onlookers let loose cuss-modified cheers for the victor. But it wasn’t just the sounds. You can hear kids swear at each other all day on Xbox 360 Live. It was the look of anguish in a defeated combatant’s face, the relieved body language of the winner whose reward was one more game and “a new challenger!”

Xbox One’s new Skype group video chat feature means you can play face to face with friends around the world. It’s infinitely more vivid than the audio and text chat capabilities of the Xbox 360. Smile at each other after a successful dungeon raid, or dance around as you brag about your touchdown in Madden. Skype for Xbox goes beyond games so you can watch TV, use apps, and more while having a conversation. Social doesn’t even need to be banished to a second screen. Xbox One “Snap Mode” lets you use voice commands to open video chat in a slide-out, overlaid window on the edge of your TV.

Skype for Xbox takes video chat and puts it in your comfiest chair. Rather than hunching over your laptop, leaning back on your couch could inspire long conversations over your console. You might – *gasp* – even pause your game to chat full screen with your little brother back home. Or it could usher in a new era of simultaneously consumed content, where you having distributed viewing parties for sports and movies rather than cramming your friends in the same room.

Xbox One also comes equipped with automatic, background matchmaking that lets you watch TV or play another game while you wait for a new opponent with a gaming DVR so you can record and share videos of your greatest triumphs or most gruesome game-overs. More people posting those videos to Facebook and Twitter could push serious console gaming ever further into the mainstream.

Of course, some gamers might not want social invading their safe space. Some may use it as a safe space to turn off their good graces, be a bit more primal, and just relax. Pings from friends wanting to Skype chat might be an interruption. Fighting alongside or against other people is all the social interaction they want. But the occasional eye-to-eye encounter could make gaming more fulfilling. If you’ve ever stayed up late playing only to feel a bit empty afterwards, you see the hole a more social Xbox could fill.

Gaming has become a bigger industry than movies. Mobile phones and social networks are bringing games to a wider audience than ever. Yet there’s still a stigma that it’s the realm of unwashed shut-ins and anti-social misfits. The Xbox One and the next generation of social consoles could change that, so even if you play games alone, you’re not a loner anymore.


BeatDeck’s Free Analytics Show Musicians Who Their Fans Are

Posted: May 20th, 2013 | Author: | Filed under: TechCrunch | Tags: , , | No Comments » | 0 views

BeatDeck

Does my music do better on Facebook or Twitter? Where should my next tour be? Is my new song too repetitive? Musicians can get free answers to these questions and more from BeatDeck, a Y Combinator analytics company launching today. BeatDeck plans to license this data to labels and music stores to help them sign and recommend tomorrow’s superstars. Yep, BeatDeck is an enterprise music startup.

Everyone (who isn’t a cold-hearted robot) loves music. That’s led lots of entrepreneurs to start companies aiming to help listeners discover new artists and songs. But the fact is that selling music is a tough business. Selling what music to listen on someone else’s service is even tougher. BeatDeck is different. It does nothing for the listener. Zero consumer products. Instead, it focuses solely on the music industry — the artists, the labels signing them, and the stores selling them.

The first part of the equation launches today on BeatDeck.com. Artists sign up and connect their social media accounts like Soundcloud, Facebook, Twitter, YouTube, Instagram, and Last.fm. This lets them track their performance and compare it across channels, as well as see their fans’ age, gender, and location demographics. Artists also get fan influence and sentiment breakdowns thanks to reputation measurement and natural language processing.

For even deeper analytics about their music, artists can share their songs to social networks through BeatDeck’s publishing system. This gives them a heatmap of which parts of their songs users are skiping to, pausing at, or rewinding to so they can listen again. Conversion metrics indicate which channels best turn listeners into fans, and where they’re getting reshared. It’s valuable data mosts indie rockers don’t have the skills or time to track by hand. It could tell them where to book their next tour date, which part of their song to pitch for commercials, and which social networks they should focus on.

That’s phase one. Soon, BeatDeck will start selling enterprise licenses for its data to record labels and A&R departments (the people who decide which artists a label or management agency should sign). BeatDeck will let them monitor their artists and find new ones to catapult into fame. “We’re already in talks and worked out a couple of deals for enterprise solutions” says BeatDeck co-founder Josh Mangel. He explains that with just six big customers, which would have to include most of the big record labels, BeatDeck can be a sustainable business.

“Sustainable business” isn’t what being a startup is all about, though. BeatDeck will need additional revenue streams to truly succeed. Luckily, I was able to squeeze out of Mangel that the company is working on making its data useful to online music stores. One day it could have iTunes, Spotify, and Amazon paying it to tell them whose music to recommend to you. BeatDeck could tell them that people who try to listen to screechy industrial dubstep hero Skrillex, but pause 20-seconds in, should be recommended a lesser known artist like Robert Delong who is somewhat similar but easier to listen to.

There are plenty of music stores out there that could benefit from these kind of insights. BeatDeck will be battling it out with fellow music analytics services Next Big Sound and Musicmetric. However, they charge artists to monitor their music, and most musicians can’t afford to pay. BeatDeck’s free analytics for artists could win it lots of sign-ups who will fill it with data it can sell. It’s going to be a long, hard road convincing independent musicians that they need analytics, and bundling their data into something lots of companies want to buy.

In the end, the hope is that BeatDeck can help fledgling artists grow and get noticed by the bigwigs. Mangel concludes, “Right now the business isn’t really fair. Artists are not getting big because they’re talented, but because they’re backed by a lot of money. We want to make the music industry a meritocracy.”


I/Overload?

Posted: May 18th, 2013 | Author: | Filed under: TechCrunch | Tags: , | No Comments » | 0 views

i-overload

Did Google’s conference succeed? It launched dozens of products and services in its 205-minute keynote, but did the world understand them? I saw some of the smartest journalists in technology struggling to handle the information density. But what’s the alternative? Break it up across multiple days, or even multiple conferences? Google’s breadth presents it with a challenge unique among the tech giants.

Apple? Its launches center around a discrete set of devices. That’s why WWDC works. There might be one radically new product, but then just a set of iterations on what we already know. The screen is bigger, the tablet is thinner, the software gets a new sheen. And since Apple is all about hardware you need to touch to believe, it has to do it all in-person. Journalists and pundits can easily digest the news and offer their insights to the world.

Facebook? It prefers the rolling thunder approach that works because it’s mostly a software company. Releasing things when they’re ready rather than waiting months for an event embodies its “move fast and break things” ideal. It reaches out to journalists almost daily about new updates. When it has something big, it throws a laser-focused, dedicated event like it did this year for content-specific news feeds, Graph Search, and Home. Even when it threw its last f8 developer conference 20 months ago, it kept it tight to just Timeline and Open Graph. The media could wrap its head around the social network’s plans.

Those conferences serve their purposes because they align with the identities of producers. Some see Microsoft’s events as a fragmented mess, as they too embody their producer. Microsost has Build for Windows and developers, TechEd for enterprise, a partner conference, a management summit, and a whole event for SharePoint. By splitting them all up, it never feels like there’s one day where Microsoft rules the world.

But Google has its own identity and it’s causing I/O growing pains. The conference certainly captures the spotlight. The problem is that Google’s vast ambitions have left I/O bursting at the seams. This year’s mega-keynote tried to combine search, maps, Google+, YouTube, Google Now, Google Play, music, games, Chrome, Android, and a new phone. And that was just the consumer facing stuff! Then there were a huge set of developer announcements like a native client for C++, location APIs, game services APIs, cloud messaging for notifications, and a suite of mobile app building tools called Android Studio.

Did you watch the keynote? If so, did you remember all these things? Did you have time to read insightful analysis about them? Did journalists even have the bandwidth to write intelligently about it all? It could take a while to unpack everything from I/O. I know I have at least five stories I want to write. And inevitably things will fall through the cracks as a new week will bring new news from elsewhere.

And it’s only going to get more intense. Google employees I’ve talked to say Larry Page is really pushing his 10X innovation mantra and speedier product cycles. They explain that Google could have saved some stuff for another conference later this year, but by then it’ll already have whole slew of new things ready to show off. Plus, developers and futurists might not be willing to come from around the world for two events a year.

The single, 3+ hour keynote with no intermission did symbolized Google’s big theme of unification. Google wants to show it isn’t just a grab bag of different products. They all piggy-back on each other. Android ties mobile together. Google+ ties people together no matter what other Google products they’re using.

But I/O may be too dense and rich. Like a chunk of chocolate fudge, it overwhelms the senses and leaves you struggling to chew up Google’s vision. It was so mind-boggling it put Wired’s Mat Honan into a psychedelic trance.

The three days of developer sessions that followed the keynote were a success, in that they helped developers develop. But perhaps splitting the keynote into two bite-size sessions would make it all easier to swallow. One consumer keynote (Search, Maps, Google+, Hangouts, Music, phone) and one developer keynote (Android, Chrome, APIs, developer tools). They could be split across two days. Alternatively, it could be one keynote with announcements sorted into these two categories with an intermission in the middle. Either would go a long way to making I/O more comprehensible.

But for now, sticking with a single, epic conference may be the best route for Google to create momentum, convey unification, bring its community together, and impress the globe. Google is determined to innovate faster and deliver the future. The duty falls on us to keep up.


Tumblr May Reject Yahoo’s $1.1B Acquisition Offer For Being “Too Low”

Posted: May 17th, 2013 | Author: | Filed under: TechCrunch | Tags: | No Comments » | 0 views

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Tumblr employees feel that Yahoo’s $1.1 billion offer is “too low” and view it as “only a first offer,” according to sources close to acquisition talks. Yahoo may have to increase the offer to close the deal. An acquisition by some tech giant is likely in the cards for Tumblr, though, as sources say the company only has a few months of cash runway left.

The news comes after AllThingsD reported Yahoo was in advanced talks to buy Tumblr for $1.1 billion cash, and the portal’s board of directors are set to meet on Sunday night to discuss the potential deal. Forbes reports that Facebook and Microsoft have also expressed interest in acquiring Tumblr. However, Forbes says that Yahoo has lock-up agreement arranged with Tumblr that prevents the blogging platform from holding a “bake-off” or bidding war for the right to buy it.

If Yahoo comes to the table with an insufficient offer, which our sources say $1.1 billion may qualify as, Tumblr could reject it and shop itself around some more. A frothy M&A market could give it plenty of options. Others might not offer as much as Yahoo, but could offer a more appealing working environment. Take a chance turning Yahoo around? Or go somewhere more stable and relevant?

A few months ago Tumblr let several companies know it was interested in possibly being acquired. Yahoo was the first to come to the table with a firm number, says one of our sources. They say Tumblr is apprehensive about accepting the $1.1 billion cash offer, though. Considering the much smaller, younger Instagram’s acquisition price was supposed to be $1 billion (in cash and stock, though, which would eventually make it worth less), it seems reasonable that Tumblr would view $1.1 billion cash as a lowball.

Tumblr employees have been told that the company only has enough funds to operate for a few more months, as its costs far exceed the limited revenue it earns. Tumblr pulled in $13 million in 2012, but has accelerated its advertising offering in hopes of hitting $100 million in revenue this year. The money’s not coming in fast enough to support its expenses though. Employees were recently told not to be concerned, though, because the company is expecting to be bought.

Of course, Yahoo might be able to push the deal through for $1.1 billion or just a little more depending on how the acquisition is structured. If it promises Tumblr’s CEO David Karp he can retain control of the company, provides the right retention bonuses, or won’t force Tumblr to shoehorn in integrations with Yahoo’s other properties, Tumblr may be more receptive.

In the end it will be Tumblr’a execs and board who make the decision who to sell to and for how much. They could certainly ignore grumbling from employees.

If the deal goes through, it might not be so popular with Tumblr’s users, who range from young hipsters to diehard Internet aficionados. Many thought Instagram’s user base would balk at its acquisition by Facebook, but the photo sharing service has continued to grow, offering some hope to Yahoo and Tumblr if their deal closes.

If Yahoo successfully buys the startup, it could inject some much-needed “cool,” youthful energy, and design sense into the aging tech giant. That’s why Tumblr may not necessarily be worth more than $1.1 billion, but it’s worth more than that to Yahoo. The giant desperately needs to bring in as much talent as possible to replace or at least reinvigorate the ranks of uninspired employees. But if Yahoo pays more and Tumblr doesn’t help turn things around, it could be disastrous. Unfortunately, dialysis doesn’t come cheap.


Facebook’s Growth Since IPO In 12 Big Numbers

Posted: May 17th, 2013 | Author: | Filed under: TechCrunch | Tags: , | No Comments » | 0 views

Facebook Growth

$FB is still stuck at $26.25, way down from its $38 IPO price, but it’s made important progress since going public a year ago. Daily users up 26%, mobile monthly users up 56%, and revenue up 38% are some highlights. It’s running out of people to sign up in the developed world, but with this growth and no serious competitor in sight, it’s survived its hardest year yet.

  • Likes – 4.5 Billion – Up 67% – Average number of likes generated as of May 2013, up from 2.7 billion likes generated daily in August 2012
  • Content Items Shared – 4.75 Billion – Up 94% – Average number of content items shared daily as of May 2013, up from 2.45 content items shared daily in August 2012

[Stats and images provided by Facebook]

Likes and sharing are growing faster than Facebook’s user count, indicating strong engagement. This contradicts rumors that people are tuning out of Facebook. Zuckerberg’s Law, the CEO’s Moore’s Law-style theory, states that people will share twice as much every year. Facebook almost made good on Mark’s claim. It’s important that Facebook keeps that number growing as it’s shared content that keeps people visiting Facebook and seeing its ads.

To do that, Facebook is working on the more immersive mobile experience Home which has increased time spent on Facebook by 25% for its small number of active users. More time spent could lead to more sharing. This year it doubled the speed of its massively popular iOS and Android by switching them from HTML5 to native architecture, which lead to longer session times. It added content-specific news feed to boost browsing, and launched Graph Search to pull additional value out its data and get people to contribute more.

It’s also been beefing up its mobile SDKs for iOS and Android to make it easier for apps to share content to Facebook. That’s a big reason Facebook cares about helping its developers grow — they’re scratching each other’s backs.

  • Monthly Active Users – 1.11 Billion – up 23% – As of March 2013, up from 901 million MAUs in March 2012
  • Daily Active Users – 665 Million – up 26% – On average as of March 2013, up from 526 million DAUs on average in March 2012
  • Mobile Monthly Active Users – 751 Million – up 54% – As of March 2013, up from 488 million mobile MAUs in March 2012
  • Instagram – 100 Million Monthly Active Users – As of February 2013

Facebook is still signing up people pretty quickly, but all users are not created equal. While it earned $3.50 per user in the U.S. and Canada in Q1 2013, it only made $0.50 per user in much of the developing world including India and Brazil. Those emerging markets are where Facebook is getting most of its growth, meaning each subsequent 100 million users added is worth less than the last.

Growth in mobile has a similar issue. Facebook can show as many as seven ads per page on desktop whereas it has to be more careful not to overwhelm the small screen on mobile. So as Facebook’s users shift their access medium to mobile, it may earn less on each of them. Facebook is hoping that getting developers to pay for mobile news feed ads to get their apps discovered could counteract this, and that market is poised to grow as more businesses launch apps and the developing world switches to smartphones.

Overall, though, Facebook is still growing strong nine years after launch. The network effect of its ubiquity should not be underestimated. Dislodging Facebook as the premier general purpose social network will require something that’s not just better, but much, much better. Competitors might pick away at certain use cases, but are unlikely to replace it as the core identity provider for the web. Considering Facebook’s willingness to buy out threats like Instagram (which is still growing quickly in the first world), could stave off disruption and let it reign for years to come.

  • Local Businesses – 16 Million – up 100% – Number of local business pages as of May 2013, up from 8 million in June 2012
  • Promoted Posts – 7.5 Million – Number of promoted posts made from June 2012 to May 2013
  • Revenue – $1.46 Billion – up 38% – In the first quarter of 2013, up from $1.06 billion in the first quarter of 2012
  • Ad Revenue – $1.25 Billion – up 43% – In the first quarter of 2013, up from $872 million in the first quarter of 2012
  • Employees – 4,900 – up 38% – As of March 2013, up from 3,539 in March 2012
  • Game Payers – 24% more – Increase from March 2012 to March 2013

There’s no doubt about it. Going public made Facebook focus more on making money. It went from nearly zero revenue on mobile to $375 million a quarter, or about 30% of its total ad revenue. That in large part came thanks to the mobile app install ads it launched late last year. These let developers promote their apps in the Facebook news feed with ads that link straight to download pages in the Apple App Store and Google Play. These stores are getting more and more clogged with apps, inspiring developers to pay Facebook to get found.

Facebook also made big headway with Facebook Exchange, its retargeted ads that use people’s browser histories to show them highly relevant ads. FBX is absorbing advertiser budgets set aside for retargeting. Less successful has been Facebook Gifts, its entrance into direct e-commerce. Gifts has failed to produce meaningful revenue and may need to be overhauled to get more users purchasing real-life presents for their friends. Growth in payments revenue has been relatively slow too, as more game developers move from Facebook’s web canvas where it earns 30% to mobile, where Apple and Google get that cut.

One opportunity that should excite investors is that Facebook started showing ads in Graph Search. While they use the standard Facebook targeting now, they’re expected to incorporate keyword targeting, which could make them a more direct competitor to Google’s wildly lucrative AdWords business. The increasing technological savvy of local businesses could be a boon to Facebook in the future. Right now few of them actively buy social ads, but expect revenue to shift towards Facebook and away from less targeted print and telephone book ads in the future.

Still, Facebook isn’t trying to make as much money as it could. Another year went by without TV commercial-style auto-play video ads (though they’re rumored to be getting closer to this), and it even paused its experiment with a mobile ad network. If Facebook built out these streams it might piss some people off or make them feel like they data is being exploited, but it could definitely produce a huge boost in revenue. Off-site and off-app ad networks could let Facebook leverage its enormous wealth of personal data to power ads elsewhere so it can earn money without showing more ads on its own properties. That potential more than any is an argument for why Facebook is undervalued.

Most importantly of all, Facebook’s efforts to earn more money have not significantly impeded its mission of connecting the world. There are definitely more ads on Facebook, especially on mobile, but the data shows that they’re not annoying users enough to reduce their engagement.

Facebook has grown up. It’s no longer the red-hot startup that could double its user count every year. And it’s not the mature corporation churning out amazing profits by squeezing every last dime out of its data and usage. But Facebook has weathered the storm of going public without letting it destroy its regard for the user experience. It’s now a fundamental utility for most of the world. If it can keep from getting too greedy and stay focused on the long-term health of its community, it will have plenty of time to figure out how to turn the world’s life story into serious business.


For Real, Ex-Groupon CEO Andrew Mason Is Releasing An Album Of Motivational Music

Posted: May 16th, 2013 | Author: | Filed under: TechCrunch | No Comments » | 0 views

ANDREW MASON HARDLY WORKIN

Andrew Mason must be some kind of spirit animal of optimism. We assumed he was kidding when today he wrote that he had recorded “a seven song album of motivational business music”. Just three months ago the founder and CEO got booted from Groupon. But we’ve just confirmed with him that his album “Hardly Workin’” is for real. Hold on to your ear holes, startup people.

Mason gave the world an update on what he’s been up to since he cashed in his voucher for an escort to the guillotine from Groupon. He’s been galavanting around the world, losing weight, will become a part-time partner at Y Combinator, and plans to start a company with the best of his bottled-up ideas from the last seven years.

But none of that is nearly important as his initiative to inspire the youth of America. He writes (with two spaces after each period [dude, no!]), that:

“I managed over 12,000 people at Groupon, most under the age of 25.  One thing that surprised me was that many would arrive at orientation with minimal understanding of basic business wisdom.  ”Haven’t you read any business books?  Good to Great? Winning? The One Minute Manager?” I’d ask.  ”Business books? Not really our thing,” was the typical response. I came to realize that there was a real need to present business wisdom in a format that is more accessible to the younger generation.”

So release an ebook series? Go on a campus speaking tour? Nope. He hit the music studio to create what we could only imagine sounds like Bob Dylan meets Tony Robbins meets Metallica. We’ve spoken directly to Mason and he says the album is real, not a stunt like quite a few things past. For instance, Grouspawn, or when he said he was voluntarily leaving Groupon to spend more time with his family. Andrew did major in music at Northwestern, after all.

 ”I spent a week in LA earlier this month recording Hardly Workin’, a seven song album of motivational business music targeted at people newly entering the workforce.  These songs will help young people understand some of the ideas that I’ve found to be a key part of becoming a productive and effective employee.  I’m really happy with the results and look forward to sharing them as soon as I figure out how to load music onto iTunes, hopefully in the next few weeks.”

I’ll be camped outside of iTunes waiting for the release if we can’t get a review copy first. In the meantime I’ve made him some mock-up album covers. Whenever we do get our hands on Hardly Workin’, expect a listening party at the TechCrunch San Francisco office. I’ll even livestream it if Mason will let me.

I’ve said before that inventors are the new rockstars. This is absolutely what I meant.

[Image Credit: Martin Schoeller]


Check Out Facebook’s Nerdy Library Of Its Research Papers

Posted: May 16th, 2013 | Author: | Filed under: TechCrunch | No Comments » | 0 views

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If subjects like “XORing Elephants: Novel Erasure Codes for Big Data” get you all worked up, you’ll dig the “Research Publications At Facebook” site, which collects scientific papers written by Facebook employees and researchers. Ranging from hardcore engineering to the sociology of social networks, the library puts Facebook’s open-sourced knowledge all in one place.

Now, for a site designed to show how smart Mark Zuckerberg’s crew is, I’m dumbfounded that it only offers each research paper in downloadable PDF. Perhaps it wanted to preserve the sanctity of the information. And by that I mean leave the documents in their eye-straining JSTOR academic journal format. Facebook could improve the little library by offering the abstracts upfront so you know what you’re getting into like research.google.com, and highlighting different articles like research.microsoft.com.

Still, between categories like Data Science, Databases and Machine Learning, there is plenty to read. While Facebook can sometimes be a bit aggressive protecting its social graph from both spammers and competitors, it’s quite generous with its tech advancements. It’s given away green data center schematics and energy-efficient server designs through its Open Compute Project.

As for this archive, a few articles I’m excited to dig into include:

Gesundheit! Modeling Contagion through Facebook News Feed

Social network activity and social well-being

The HipHop compiler for PHP – even though I know it’s not going to be about A Tribe Called Quest.


How An Ex-Googler Built Facebook For Glass

Posted: May 16th, 2013 | Author: | Filed under: TechCrunch | No Comments » | 0 views

Screen Shot 2013-05-16 at 12.45.24 PM

Google and Facebook working together? They’re actually friends, in no small part to Erick Tseng. The former Android leader, now Facebook’s head of mobile, today launched the official Facebook For Glass app. Here he tells me about how a tiny team designed the app around simple photo sharing, and Facebook’s strengthening relationship with Google.

Josh Constine, TechCrunch: What was it like getting Facebook involved in the Glass program?

Erick Tseng, Head Of Mobile at Facebook: It was great. I used to work at Google [as the lead product manager on Android from 2006 to 2010]. We’re very close, but I have a personal relationship with a bunch of folks ion the Glass team. It came out of a pretty informal chat with folks on that team. We both quickly came to the conclusion that it would be pretty awesome to get Facebook on Google Glass.

It all developed in just a few months. Two engineers built the whole app. There were no formal designers. Just me project managing it. We got early access to some developer hardware and Google Glass prototypes. We had a very small team build a prototype [of our app]. We liked what we saw, showed it to Google, they liked what they saw, then we productized it. It was fun to work on a new platform like Google Glass.

TechCrunch: What was it like working on a fast-moving development platform like Google Glass? How do you think about what features to include in Facebook For Glass?

Tseng: From a developer perspective, our starting principle was the user experience. What functionality makes the most sense when you have a device like Google Glass sitting in front of you? What we came up with the idea that we wanted to do things very simply and easily. You don’t want a lot of text. We started playing with it and saw photos as a very powerful user interaction with Glass. It’s natural that when you take photos on Glass, you want to share them with the people you care about. We wanted to make the photo uploading process as quick and easy as possible, so we focused on that use case. 

As we we were playing with Glass, we were really impressed with voice functionality, so we added in the ability to speak a photo description that gets added to your photo.

TechCrunch: There’s a lot of other functionality you could have added. Did you run into constraints on the Glass platform?

Tseng: To be fair, it wasn’t all that much of a constrained platform, considering we wanted to do photo sharing. Photo taking on Glass is very fast. It’s just one click to share, and one more to decide who to share with.  It’s going to be an evolving platform and we’re excited to see what Google has for developers. My expectation is that over time a lot of the user functionality will get easier. 

TechCrunch: What was it like working on a moving target, where you might not know what the device your app eventually launches would be able to do?

Tseng: It was fun! When you have an opportunity to jump in on an emerging category like this you jump in with eyes wide open knowing there will be some dynamacism before things start settling in. We went in fully aware that this is very early and still in development, but the opportunity to bon on Google Glass was quite thrilling.

TechCrunch: There’s no way to read the feed or get notifications on Facebook For Glass right now Did you consider the balance between building an immersive experience and one that might interrupt and overwhelm people?

Tseng: I think it really comes down to how a device like Glass will continue to evolve in our daily lives and the role it will play. We wanted to keep it simple, but it was a no-brainer that photos is a very enjoyable use case. Starting with that was a very straight forward decision. We’re excited to see Google’s feedback, and get people to tell us what they think, what they wish the device could do in addition to photo uploading and we’ll take that into consideration.

TechCrunch: What’s it like working with Google now? Is there any of the animosity people think there is?

Tseng: We love working with the Google Glass  team. From the very first conversation I had with the team when we said ” Wouldn’t it be great if we did this?” to launch was just a couple months. That’s a testament to both teams working very closely together to get this shipped.

More broadly, it’s often forgotten that we have a great relationship. Facebook is one of most popular Android apps today. We already work very closely on that experience as well. And then Home is the latest manifestation of that relationship.

TechCrunch: What about you previous arguments about data portability and who can import whose email contacts or social graph?

Tseng: Data importation? With the Glass team that never came up at all, so I haven’t even thought about that in this context.

TechCrunch: Are there specific Google Glass features you’d like to see?

Tseng: Oh yeah! I’d like to keep some of those secret for now. We want to surprise folks when they come out. This app is really our first foray into anything like a Glass form factor. We expect to learn a lot from this app.


How An Ex-Googler Built Facebook For Glass

Posted: May 16th, 2013 | Author: | Filed under: TechCrunch | Tags: , | No Comments » | 0 views

Screen Shot 2013-05-16 at 12.45.24 PM

Google and Facebook working together? They’re actually friends, in no small part thanks to Erick Tseng. The former Android leader, now Facebook’s mobile product manager, today launched the official Facebook For Google Glass app. Here he tells me about how a tiny team designed the app around simple photo sharing and Facebook’s strengthening relationship with Google.

Josh Constine, TechCrunch: What was it like getting Facebook involved in the Glass program?

Erick Tseng, mobile product manager for special projects at Facebook: It was great. I used to work at Google [as the lead product manager on Android until 2010]. We’re very close, but I have a personal relationship with a bunch of folks on the Glass team. It came out of a pretty informal chat with folks on that team. We both quickly came to the conclusion that it would be pretty awesome to get Facebook on Google Glass.

It all developed in just a few months. Two engineers built the whole app. There were no formal designers. Just me project-managing it. We got early access to some developer hardware and Google Glass prototypes. We had a very small team build a prototype [of our app]. We liked what we saw, showed it to Google, they liked what they saw, then we productized it. It was fun to work on a new platform like Google Glass.

“Our starting principle was the user experience”

TechCrunch: What was it like working on a fast-moving development platform like Google Glass? How do you think about what features to include in Facebook For Glass?

Tseng: From a developer perspective, our starting principle was the user experience. What functionality makes the most sense when you have a device like Glass sitting in front of you? What we came up with was the idea that we wanted to do things very simply and easily. You don’t want a lot of text. We started playing with it and saw photos as a very powerful user interaction with Glass. It’s natural that when you take photos on Glass, you want to share them with the people you care about. We wanted to make the photo uploading process as quick and easy as possible, so we focused on that use case. 

As we were playing with Glass, we were really impressed with voice functionality, so we added in the ability to speak a photo description that gets added to your photo.

TechCrunch: There’s a lot of other functionality you could have added. Did you run into constraints on the Glass platform?

Tseng: To be fair, it wasn’t all that much of a constrained platform, considering we wanted to do photo sharing. Photo-taking on Glass is very fast. It’s just one click to share, and one more to decide who to share with. It’s going to be an evolving platform and we’re excited to see what Google has for developers. My expectation is that over time a lot of the user functionality will get easier. 

“When you have an opportunity like this, you jump in with eyes wide open”

TechCrunch: What was it like working on a moving target, where you might not know what the device your app eventually launches on would be able to do?

Tseng: It was fun! When you have an opportunity to jump in on an emerging category like this you jump in with eyes wide open, knowing there will be some dynamics before things start settling in. We went in fully aware that this is very early and still in development, but the opportunity to build on Google Glass was quite thrilling.

We always like to think of massive scale and how we can increase happiness in our users live. With Glass, even though it’s very early, it does feel like the natural evolution of where computing is going. As it evolves from the desktop to phones to computers we wear all over our bodies, it behooves us to start only on any technology like this so we get an early glimpse of what users want.

TechCrunch: There’s no way to read the feed or get notifications on Facebook For Glass right now. Did you consider the balance between building an immersive experience and one that might interrupt and overwhelm people?

Tseng: I think it really comes down to how a device like Glass will continue to evolve in our daily lives and the role it will play. We wanted to keep it simple, but it was a no-brainer that photos are a very enjoyable use case. Starting with that was a very straight-forward decision. We’re excited to see Google’s feedback and get people to tell us what they think, what they wish the device could do in addition to photo uploading and we’ll take that into consideration.

TechCrunch: What’s it like being at Facebook and working with Google? Is there any of the animosity people think there is?

Tseng: We love working with the Google Glass  team. From the very first conversation I had with the team when we said “Wouldn’t it be great if we did this?” to launch was just a couple months. That’s a testament to both teams working very closely together to get this shipped.

More broadly, it’s often forgotten that we have a great relationship. Facebook is one of most popular Android apps today. We already work very closely on that experience as well. And then Home is the latest manifestation of that relationship.

TechCrunch: What about your previous arguments about data portability and who can import whose email contacts or social graph?

Tseng: Data importation? With the Glass team that never came up at all, so I haven’t even thought about that in this context.

TechCrunch: Is wearable computing the future of social networking?

Tseng: No, I think social networking is a broader concept. It permeates everything we do in our lives. Wearable computing is a way of helping you connect more closely and see context about what’s around you, but I think it’s a misnomer to say it represents the future of social networking.

TechCrunch: Are there specific Google Glass features you’d like to see?

Tseng: Oh yeah! I’d like to keep some of those secret for now. We want to surprise folks when they come out. This app is really our first foray into anything like a Glass form factor. We expect to learn a lot.